How Many Satchel Charges Per Sheet Metal Door

Sheet metal door the sheet metal door is the most common door found on bases due to its resistances to melee weapons and fire but relatively cheap cost to craft.
How many satchel charges per sheet metal door. They are invulnerable to fire damage strong against hatchets but weaker against heavy impacts like explosives rocks maces and clubs compared to other items and building parts. Timed explosive charges are not to be confused with explosives. The timed explosive charge commonly referred to as c4 is a craftable explosive weapon that can be thrown onto walls doors or deployable items. Information accurate as of.
Used in the satchel charge is a craftable explosive that can be thrown on towers doors and deployable items. 10 weapon stats crafting craftable. Once a timed explosive charge has been thrown it will automatically arm itself and then detonate after 10 seconds. The satchel charge becomes armed when placed has a random time until detonation and has a small chance to malfunction requiring the user to pick up and rearm.
Sheet metal doors share the same hitpoints and defense bonuses as the double sheet metal door and ladder hatch. It takes 30 seconds to craft a single satchel charge using the aforementioned raw materials. It has the same health as a sheet metal door. Would have been even more useful to have the numbers if you come across a partially degraded base for example a satchel charge does 70 dam to a sheet metal door which has 275 hp.
The primary fire button or left mouse button is used to throw the bean can grenade. Satchel charges 7 c4s 2 1 495 600 dmg high external wall gate stone satchel charges 15 c4s 3. The beancan grenade is an improvised explosive in experimental rust. Once a satchel charge has been stuck to.
Yes time to craft. Crafting a satchel charge requires. Ideal for loot rooms and other cramped areas. It is an adequately effective grenade like explosive that was implemented in rust on may 7 2015.
Wooden hard bone clubs 140 hatchets 11 2 11m12s pickaxes 14 3 21m27s satchel charges 2 1 170 200 dmg sheet meal hard bone clubs 173 hatchets 78 2 1h18m satchel charges 4 c4s. Regardless it is still relatively weak to explosives compared to its expensive indirect upgrade the armoured door. Explosive 5 56 rifle ammo. If the door has 88 hp left it s useful to know that it ll take more than one satchel.